Video game addiction
JCCP 5363; the JPML declined MDL 3109 and MDL 3168, Cal. state court
Filings
Coordinated
Bellwethers
Settlement
Wind-down
Cases are centralized before one judge for pretrial work.
- Stage
- Coordinated (MDL or JCCP)
- Campaign window
- Open
- Coordination
- JCCP 5363; the JPML declined MDL 3109 and MDL 3168
- Court
- Cal. state court
- Category
- Tech and platforms
- Defendants
- Roblox Corp., Epic Games, Microsoft, Mojang
Updated . Maintained by Jacob Malherbe.
New federal cases per week
Not tracked for this tort, because its cases are not centralized in one federal court.
Jacob Score: 35
Litigation strength from 0 to 100. Last reviewed Jul 20, 2026. How it's set
- Science
- Momentum
- Campaign
- Timeline
- Verdicts
What changed
- Sep 29, 2026
NewsAs Courts Split on Arbitration for Minors, Pa. Ruling Offers Roadmap in Video Game Addiction Case - Sep 26, 2026
NewsEpic Games Faces Class-Action Lawsuit for Manipulating Young Fortnite Players into Buying V-Bucks - Sep 24, 2026
NewsRoblox loses bid to halt L.A. County's lawsuit alleging child sex exploitation on gaming platform - Sep 23, 2026
News'Deceptive sales to children': Сlass-action lawsuit filed in the Netherlands against Fortnite - Dec 10, 2025
Case eventJPML denies centralization in In re Gateway Video Game Addiction Products Liability Litigation. 39 federal actions across eleven districts, 29 of them in two courts. Defendants: Roblox, Epic Games, Microsoft, Mojang. The Panel was concerned the litigation would grow to an unmanageable set of defendants and products, recommended informal coordination, and noted that all fifteen actions from MDL No. 3109 had been dismissed or stayed pending arbitration since June 2024. - Dec 10, 2025
Case eventWhat plaintiffs allege, as summarized by the JPML: that to increase profits from in-game purchases, defendants developed and sold video games with psychologically addictive features designed to cause minors to become addicted. Specifically that (1) defendants failed to warn minors and parents about the risks of excessive use or include available safeguards to curb it, (2) marketing strategies specifically target minors, and (3) the products lack sufficient parental controls, including age verification. The products at issue are Roblox, Fortnite, and Minecraft, which plaintiffs call gateway games; some actions also make similar allegations about the Xbox platform. These are allegations. No court has ruled on them. - Sep 25, 2025
Case eventPlaintiff in Tomlin v. Roblox Corp. (E.D. Pa.) moves under 28 U.S.C. 1407 to centralize the gateway video game cases (Roblox, Fortnite, Minecraft) as MDL No. 3168. Seventeen actions in seven districts at filing. - Sep 10, 2025
Case eventOmnibus Order in JCCP No. 5363 sets a coordinated briefing schedule for motions to compel arbitration, anti-SLAPP motions, and demurrers. Plaintiffs state the JCCP consisted of 26 cases at this point. Issues flagged for briefing: First Amendment, Section 230, whether video games are products, and whether minors are bound by EULAs and terms of service. - Jul 17, 2025
Case eventNotice of court order filed: Judge Lawrence P. Riff approves coordination of 18 additional cases into JCCP No. 5363, from Los Angeles, Alameda, Riverside, and Fresno counties. - Apr 11, 2025
Case eventLos Angeles Superior Court (Judge Samantha P. Jessner, coordination motion judge) grants the petition to coordinate six cases filed in August 2024 against the makers of Roblox, Fortnite, and Minecraft as Video Game Addiction Cases, JCCP No. 5363. - Jun 5, 2024
Case eventJPML denies centralization in In re Video Game Addiction Products Liability Litigation. Fifteen individual personal injury actions in ten districts against more than 30 defendants. The Panel found the differences among the actions outweighed any efficiencies from centralization. - Jun 5, 2024
Case eventDesign features named in the earlier federal cases, as summarized by the JPML: feedback loops, reward systems, pay-to-win options, and artificial intelligence mechanisms, alleged to cause addiction among minors and young adults. Those complaints also alleged a civil conspiracy among more than 30 defendants including game developers, app stores, and console makers. These are allegations. No court has ruled on them. - Oct 22, 2020
Case eventThe World Health Organization defines gaming disorder in ICD-11 as a pattern of gaming behavior marked by impaired control over gaming, gaming taking priority over other interests and daily activities, and continuing or escalating despite negative consequences. For a diagnosis the pattern must cause significant impairment in personal, family, social, educational, or occupational functioning and would normally be evident for at least 12 months. WHO also states that studies suggest gaming disorder affects only a small proportion of people who play video games.
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